We witnessed India’s online #gamingindustry gaining tremendously in 2020 thanks
to the lockdown, even #VCs stepped up investments in the otherwise
under-financed sector.
3 out of the top 5 highest-grossing apps in India are in the gaming category, as
per AppBrain
India is also the largest emerging market by Gaming app downloads(3B/year).
It's poised to be the world’s fastest-growing mobile gaming market, as per KPMG.
On average, gaming platforms recorded user growth of 60-70% during the lockdown.
India has 320M+ gamers today, it is expected to grow at 47% by 2022, according
to Maple Capital Advisors.
There are over 400 #gamingstartups in India, & the sector will be valued at
$3.75B by 2024.
Segments that are witnessing maximum uptick are,
Casual board games, real-money gaming, & fantasy sports.
While the present demographic is largely young (18-24) & male,
several gaming platforms saw an increase in users in the 25-35 age group.
Some like Paytm First Games had users between 35 - 45.
Casual board games are also attracting participation from women.
Thus Indicating a larger addressable market,
In 2021 it's more likely to see more VC funding.
Will this space be dominated by bigger players or create a lot of opportunities
for new entrants?
What are your thoughts?
to the lockdown, even #VCs stepped up investments in the otherwise
under-financed sector.
3 out of the top 5 highest-grossing apps in India are in the gaming category, as
per AppBrain
India is also the largest emerging market by Gaming app downloads(3B/year).
It's poised to be the world’s fastest-growing mobile gaming market, as per KPMG.
On average, gaming platforms recorded user growth of 60-70% during the lockdown.
India has 320M+ gamers today, it is expected to grow at 47% by 2022, according
to Maple Capital Advisors.
There are over 400 #gamingstartups in India, & the sector will be valued at
$3.75B by 2024.
Segments that are witnessing maximum uptick are,
Casual board games, real-money gaming, & fantasy sports.
While the present demographic is largely young (18-24) & male,
several gaming platforms saw an increase in users in the 25-35 age group.
Some like Paytm First Games had users between 35 - 45.
Casual board games are also attracting participation from women.
Thus Indicating a larger addressable market,
In 2021 it's more likely to see more VC funding.
Will this space be dominated by bigger players or create a lot of opportunities
for new entrants?
What are your thoughts?